Organizing chaos

Last RPG post for at least a few days, I promise.

Dungeons & Dragons, well, actually, Wizards of the Coast, does a public play thing. Every Wednesday, kinda wherever one may roam, there’s this thing called Adventurer’s League, D&D Encounters. It’s essentially the first few chapters of whatever the current campaign season is. The first season was Tyranny of Dragons. The second was Princes of the Apocalypse. And the third (current) season is Rage of Demons. So on Wednesdays, various game shops (and other places) host public play. It’s an opportunity for new and veteran players to come enjoy an evening of play. Every shop has a coordinator; towns/counties have a Local Coordinator. I guess there are area coordinators and regional coordinators, etc. Well, I am sort of the store coordinator for TimeSync Gaming in Salem. Mostly that means that I make sure that there are DMs to run the tables. On the one hand, it’s a good fit for my need for structure. On the other hand, my need for structure can make it a little frustrating when others don’t feel the same need.

For the past couple months, we’ve been running the main storyline, Out of the Abyss. But in November, we are giving the DMs a break and running a different series of adventures. We run three tables each week so we need three DMs. One of my DMs for tonight is calling in sick. I only have 2 DMs for next week, and possibly only 1 for the following two weeks (me).

It would be nice to feel like I didn’t have to go tonight, because I am flying to Minnesota early tomorrow morning (more on that tomorrow). But then there is that over-developed sense of responsibility.

 

Reading: Elminster: The Making of a Mage, The Weed that Strings the Hangman’s Bag, Underwood and Flinch

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